DISCLAIMER: We’re talking about plans, and plans may change. We tend to experiment a lot. If something does not work well for the game, we discard it. Prototyping a great idea can drastically change how it feels once we actually playtest it. Simply put, if something isn’t great, we tend to pivot it into something a lot better. That’s the nature of development, and it applies to the plans described below. In the end, these are general thoughts we’ll continue expanding on as development progresses.Ahoy, captains! It’s been a while since the Early Access release, thank you for making it incredible!Now that most of the post-release tasks have been addressed, we’re hard at work on Windrose’s first major content update, currently titled “Ashlands.” While development is still in its early stages, we wanted to share our general plans and give you an idea of what we’re aiming for. As always, the …
Windrose Devblog: Ashlands (WIP)
DISCLAIMER: We’re talking about plans, and plans may change. We tend to experiment a lot. If something does not work …