Adaptive Difficulty (Experimental): A new optional setting that adjusts enemy strength based on how you are playing. It works in both directions, responding to what you defeat and where you die. Any adjustment also relaxes on its own over time, so the game settles back toward its standard balance once your play changes. It is off by default and can be turned on or off at any time under Game > Game Settings > Adaptive Difficulty. If you are winning, the game pushes back: Enemies gain damage, health and break resist, so they hit harder, take longer to bring down and are more difficult to stagger. This does not stop at the standard difficulty. Keep clearing encounters without dying and enemies will scale well past the toughest the game was originally built to be, and they will keep climbing for as long as you keep winning. If you are struggling, the game gives ground:Enemies weaken across t…
New Update Out Now
Adaptive Difficulty (Experimental): A new optional setting that adjusts enemy strength based on how you are playing. It โฆ