Shape of Dreams

Score
82
PC
Last Updated: September 15, 2025

Shape of Dreams Review | The Stuff of Dreams

by Charlene Sarmiento

Our Score

82
Good

One glance at Shape of Dreams and you’ll swear you’re looking at Hades. Same flashy top-down carnage, same energy, same “just one more run” pull. Look closer, though, and it’s doing its own thing. It takes the skill-shot logic of a MOBA and drops it straight into a roguelite loop. The controls are slick, the combat is a genuine thrill, and the build options keep every single run feeling different. The story is thin and the visuals have a few rough edges, but at 82/100 this is a roguelite genre fans shouldn’t sleep on.

What’s Shape of Dreams About?

The game drops you into The Rapids, a strange realm sitting right on the edge of reality and dreams. It was born the moment the First Dreamer ascended to godhood and tore open the barrier between the two worlds. Legend says anyone who reaches the deepest depths can get whatever their heart desires, so dreamers keep piling in. The catch is that the place crawls with hostile monsters and shadow-cloaked Hunters. The risks are brutal, and so is the gleaming prize.

An image of the First Dreamer, the First God, Primus at his enlightenment
An image of the First Dreamer, the First God, Primus at his enlightenment

You play as one of eight Travelers, though seven of them are locked behind requirements you’ll have to hit first. Each one has their own reason for stepping into The Rapids, and it’s on you to see that ambition through. There are eight worlds to push across, and you can go it alone or bring up to three friends for co-op.

The narrative gives you a solid foundation, but it’s predictable and straight to the point. The bigger mystery is the world itself. You’ll pick up bits of lore through Artifacts you collect and have appraised, and the opening prologue sets the stage, but after that everything is delivered as text on a screen. It’s decent enough that it never ruins the experience, but there could have been far more there.

Azraq boss fight where is casting an AoE attack
Azraq boss fight where is casting an AoE attack

Developed by Korean studio Lizard Smoothie and published by NEOWIZ, the team behind Lies of P, Shape of Dreams aims to deliver a fresh roguelite that stands out with skill-shot centered combat, deep customization, and co-op play.

How It Actually Plays

This is where the game earns its keep. You’re clearing procedurally generated maps, killing everything that moves, banking experience points, leveling up, and grabbing upgradeable skills called Memories. Think dungeon crawl with a MOBA’s reflexes, played from a top-down perspective.

Every Traveler belongs to a class like Ranged Attacker, Melee Attacker, or Ranged Mage, which should feel familiar if you’ve ever touched an RPG. But your basic abilities are just the starting point. All four slots on a character’s skill bar, including their character-locked Memory, can be modified to your liking. With 115 Memories and 75 Essences (equipable buffs for Memories), you’re looking at thousands of possible combinations. Not one run will feel exactly like the last.

Yubar player shooting basic attack beam against first boss Belphomet
Yubar player shooting basic attack beam against first boss Belphomet

Some combos obviously gel better than others, but the game never punishes you for experimenting. You just mess around and see what sticks. The controls are snappy whether you play MOBA-style or on WASD, and neither setup feels awkward. The only real wobble is the frame rate: with a dozen abilities firing while enemies lob projectiles at you, it can dip or freeze for a split second. Nothing game-breaking, though your mileage depends on how beefy your rig is.

Yubar player in battle with frost spiders
Yubar player in battle with frost spiders

MOBA Veterans Will Feel Right at Home

If you’ve put hours into DOTA 2 or League of Legends, the vocabulary here is basically identical. Attack Speed, Crit, Ability Power, all present and accounted for. Cooldown gets renamed Memory Haste, and that’s about the extent of the translation work. Sometimes it genuinely feels like you’re still playing on Summoner’s Rift, only without turrets and without anything to defend except yourself.

Even the kits feel familiar. Ranged attacker Lacerta plays like a mix of Jhin and Miss Fortune. Mage Yubar feels like Ahri with some Soraka skills thrown in. Sword-user Mist gives off strong Fiora and Irelia vibes, though I haven’t used her enough to commit to that opinion. It honestly wouldn’t surprise me if the rest of the roster borrowed from somewhere too.

Solo Play or Co-op, Both Work

I couldn’t put the co-op mode through its paces properly, but solo play is genuinely just as good, if a touch harder. The third boss beat the snot out of me, for what it’s worth.

That matters, because plenty of co-op games are so obviously built for groups that you feel punished for having no friends. Shape of Dreams never makes you feel that way. Everything is clearable solo. Even support characters like Aurena, whose kit is built for teams, work fine on your own. Think of it like playing a League support but building full damage, much to your ADC’s horror.

Grindy, But It Pays Off

I won’t sugarcoat it. If you hate games that demand tons of effort and repeated runs to improve, this isn’t for you. It’s a roguelite. That’s the whole deal.

You run the same content over and over, not just to get used to the game but to earn Stardust for upgrading your characters’ potential. You will die and die again, slowly growing stronger each time. Early upgrades look minuscule, so much so that you’ll swear you wasted your Stardust. Then you unlock better nodes in their Constellations, which work like skill trees handing out extra stat boosts, and everything starts coming together. Suddenly, clearing the first two worlds is easy as 1-2-3.

Shape of Dreams rewards painstaking hard work and offers nothing to players who want a game that hands everything over on a silver platter. But man, the sense of accomplishment you get from crushing levels that used to be a pain, all while your bright, flashy skills go off around you, is exhilarating enough to keep you running it back.

The Category Scores

Story - 7/10

The rest of the game is stellar, but the narrative isn’t its strongest suit. Eight Travelers with eight different motivations, all entering the perilous Rapids to take down the First Dreamer and have a wish granted. It’s a solid foundation, but predictable, and the world-building around The Rapids is left largely unanswered.

Gameplay - 9/10

This is where it truly shines. Adrenaline-pumping hack-and-slash action fused with MOBA-style mechanics makes for thrilling combat, and the build customization keeps it from going stale even when you’re fighting the same enemy sets every run. For anyone unfamiliar with roguelites, though, it can feel incredibly grindy and overwhelming.

Visuals - 8/10

The character designs are unique and the environments of The Rapids are detailed and varied. Not one map looks exactly like another, which keeps the game feeling alive. Frame rate stutters and the odd split-second freeze creep in, but nothing game-breaking or off-putting.

Audio - 8/10

Sound design is full and substantial. Every clang of the sword, bullet of the gun, and explosion of a dozen abilities lands with real weight. Each map gets its own variation of background music to match the environment, though the tunes aren’t especially memorable. There’s no voice acting outside the prologue, which isn’t a huge loss.

Value for Money - 9/10

For $25 you get endless replayability, since no two runs are the same, plus solo or co-op play and tons of unlockables and builds to chase. You’ll most likely be playing well past the end, which makes every dollar worth it.

Is Shape of Dreams Worth It?

Worth Every Darn Penny

After about a dozen runs, I stopped counting. I can confidently say Shape of Dreams is worth every penny for its engaging combat and immense replayability. Every run feels fresh, and completing one is super rewarding. For $25 and hours upon hours of gameplay, probably twice that with a handy crew, it’s a solid spend of money and time.

It’s a treat for roguelite and roguelike enthusiasts hunting for something new, and it isn’t unnecessarily complex even if you’ve never touched the genre. MOBA players who want a break from the usual laning grind will still get their adrenaline fix here without most of the extra stress.

Steam Icon

What Platforms Is Shape of Dreams On?

Steam only, as of writing. Developer Lizard Smoothie and publisher NEOWIZ have yet to announce any console releases.

Game Reviews
Game Reviews

Shape of Dreams Cover
Shape of Dreams Cover

Final Verdict

Shape of Dreams delivers a good experience with a score of 82/100.

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